Must Read : Mathematics - A Friend For Life
Computing is defined generally as "any goal-oriented activity requiring, benefiting from, or creating computers." (Computing Curricula 2005: The Overview Report prepared by a joint committee of ACM, IEEE, and AIS)
Apps, websites, Alexa, video conferencing, Maps, Food delivery, learning apps, social networking and gaming apps all are an example of computing.
Thus, introducing children to computing can help nurture critical thinking, problem solving, decision making while promoting creativity and innovation.
Limited seats available
I. Block Programming
Age : 5 to 12 years
Moving objects
Animating characters
Story telling
Calculator
Scoring games
Quiz
Clicker game
Maze
II. Physical Computing
Age : 11 to 14 years
Creating a Basic Circuit
Lighting LEDs
Using Buzzers
Sensing temperature
Light and Movement
Building Robot that follows a line, detects obstacles
III. Web Development
Age : 13 to 19 years
Developing static web pages using HTML
Styling web pages using CSS
Making web pages responsive
Creating dynamic web pages
IV. Machine Learning
Age : 14 to 19 years
Sentiment Analysis
Image and Text classification
Recognizing objects/ speech
Face detection
Games
Subscription details for each learning path